promosClick to exclude promos: StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
IntrigueClick to exclude Intrigue: HaremClick to veto Harem2 Coins
2 VP

Cost: 6 Coins
Wishing WellClick to veto Wishing Well+1 Card
+1 Action

Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
Cost: 3 Coins
ProsperityClick to exclude Prosperity: Colony10 VP
Cost: 11 Coins
Platinum5 Coins
Cost: 9 Coins
BishopClick to veto Bishop+1 Coin
+1 VP

Trash a card from your hand. +VP tokens equal to half its cost in coins, rounded down. Each other player may trash a card from his hand.
Cost: 4 Coins
HoardClick to veto Hoard2 Coins
While this is in play, when you buy a Victory card, gain a Gold.
Cost: 6 Coins
CornucopiaClick to exclude Cornucopia: MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
GuildsClick to exclude Guilds: MasterpieceClick to veto Masterpiece1 Coin
When you buy this, you may overpay for it. If you do, gain a Silver per 1 Coin you overpaid.
Cost: 3 Coins
PlunderClick to exclude Plunder: CageClick to veto CageSet aside up to 4 cards from your hand face down (on this). The next time you gain a Victory card, trash this, and put the set aside cards into your hand at end of turn.
Cost: 2 Coins
FrigateClick to veto Frigate+3 Coins
Until the start of your next turn, each time another player plays an Action card, they discard down to 4 cards in hand afterwards.
Cost: 5 Coins
Other components these cards require:
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